

Results should look like this after painted If you can't get the entire side, you can rotate your 3D viewport by holding down CTRL and pressing an arrow key in the dirrection of the rotation. Now let's paint the texture selected shown above on the hills. Go into your texture editor, and change your brush settings to this That's great! We'll be adding content to those hills a little later, but for now we need to change the texture on the hill, to make it look more like a hill. After your finished making the other seperator hills results should look like this You can scroll to the otherside by holding your right mouse button, or pressing the arrow keys on your keyboard. Your current height should look like this To create hills, move your mouse over to the 3D port, and start holding down your mouse. The radius is also to make it go quicker, and much more effeciently. The reason why I put the intensity to 9.00 is that it's much quicker, and more efficent than the standard.

#Empire at war map editor code
This is a height map, you can create custom height maps if you please but if you really want to have dynamic results for your map I recommend to use the Additive Code Brush on the top of that menu. Look to the black area on the side editing tools. Click on to Height found on the toolbar near textures. Now that we have a nice temperate texture set. Click load, and select "Default_Temperate". Now we're going to load up a nice texture set for the map. Make sure that your map is in Player Mode 'MultiPlayer', otherwise it will not show in the actual game. Now the settings are up to you, but for this tutorial we'll be creating a temperate map owned by the Rebels. And to encourage those people, I've decided to write a guide on the ins and outs of the map editor. As of late, more and more people have taken up EaW to start mapping.
